Mottle How to Play

Whether you are stepping into the arena for the first time or seeking to understand core mechanics, this verified 8-step walkthrough guides you through every phase of a standard match.

Game Controls

Mottle features responsive inputs tailored for both mobile touchscreens and desktop keyboards:

Touchscreen Drag Character follows touch point at 0.60 units/s
Touchscreen Release Stops instantly; camouflage fills in 0.75s
Keyboard Movement WASD or Arrow Keys
Pause Match P key or Esc key

Round 1 Pro Tip: Freeze at the Start

When the SEEK phase begins, remain completely motionless for 1 to 2 seconds while the seeker vision cone sweeps away. Because full camouflage sets your visibility to 0.00 (well below the 0.10 alert threshold), you take 0 alert even if the vision cone passes directly across your body. Moving immediately forces visibility to a minimum of 0.55, triggering instant detection.

8-Step Round Walkthrough

Step 1

打开 (Open the Game)

Launch Mottle directly in your modern web browser via the embedded player on our homepage. No client installation, downloads, or sign-up steps are required.

Step 2

选边 (Select Your Role)

Enter the matchmaking lobby and receive your assigned role: Hider or Seeker. Each side features unique objectives, visual perspectives, and tactical responsibilities.

Step 3

拖动移动 (Drag to Move)

On touchscreen devices, drag across the screen. Your character chases your finger location at a constant speed of 0.60 world units per second, which easily outpaces the fastest seeker.

Step 4

松手伪装 (Release to Camouflage)

Lift your finger or release movement keys. Your character halts immediately and enters blending mode, regaining full camouflage in 0.75 seconds to match the floor tile color perfectly.

Step 5

HIDE 3 秒不能动 (Three-Second HIDE Phase)

At round start, the HIDE phase locks your position at the arena center for 3 seconds. Inputs are ignored while seekers spawn in a circle at 0.4 radius facing inward.

Step 6

SEEK 收集萤火虫 (SEEK Phase & Fireflies)

When SEEK begins, glowing fireflies appear on the grid. Move within 0.055 units of a firefly to absorb it for +10 score each without resetting the round timer.

Step 7

警戒满 100% 掉命 (Alert and Lives)

If caught moving inside a cone with visibility above 0.10, your alert meter rises at 58 percent per second. Reaching 100 percent alert loses 1 life out of 3. Physical contact does not cause instant elimination.

Step 8

过轮结算 (Round Settlement)

Survive until the seek countdown expires to clear the round. You earn a clear bonus of 100 multiplied by the round number, advancing to the next challenge.

Tactical Movement and Tile Awareness

The arena spans a five-by-five grid containing seven unique tile colors: moss green, fern green, terracotta, sand yellow, limestone, pond blue, and asbestos purple. Because adjacent tiles never share identical hues, crossing borders while being illuminated by a seeker guarantees rapid detection.

When chased, remember your character speed is 0.60 units per second, whereas seeker chase speed caps at 0.30 units per second. You will always outrun your pursuer in a straight line. Once you break line of sight for 1.1 seconds, the seeker gives up the chase and resumes default patrol mode.

Mottle round flow — player blending into colored floor tiles during seeker patrol
A player maintaining motionless camouflage on a colored floor tile.

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